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This is a nice idea, but without there being a goal, how would you advance forward to new levels? 

Thanks for playing! Great question. The goal for this demo was to create a kind of proof-of-concept sandbox to explore musical ideas and refine the gameplay. Currently taking lessons learned and building out more linear levels with goals, failstates, branching paths, all that good stuff.

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It will be interesting to see how you implement that without failing the players when they fall short of their objectives. 

I also make games, and it's a real challenge to make both educational and fun games at the same time. 

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Great vibes, keep up the good work!

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That's a great demo! I am looking forward to a full release!