Thanks for playing! Great question. The goal for this demo was to create a kind of proof-of-concept sandbox to explore musical ideas and refine the gameplay. Currently taking lessons learned and building out more linear levels with goals, failstates, branching paths, all that good stuff.
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This is a nice idea, but without there being a goal, how would you advance forward to new levels?
Thanks for playing! Great question. The goal for this demo was to create a kind of proof-of-concept sandbox to explore musical ideas and refine the gameplay. Currently taking lessons learned and building out more linear levels with goals, failstates, branching paths, all that good stuff.
It will be interesting to see how you implement that without failing the players when they fall short of their objectives.
I also make games, and it's a real challenge to make both educational and fun games at the same time.
Great vibes, keep up the good work!
That's a great demo! I am looking forward to a full release!